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<p><b>GameMonkey Script</b> is a small, <a href="Cross-platform" class="mw-redirect" title="Cross-platform">cross-platform</a> <a href="Scripting_language" title="Scripting language">scripting language</a> designed for embedding into games. GameMonkey bears many similarities to <a href="Lua_programming_language" class="mw-redirect" title="Lua programming language">Lua</a>, except the syntax is more similar to that of <a href="C_(programming_language)" title="C (programming language)">C</a>.
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<div class="mw-heading mw-heading2"><h2 id="History">History</h2></div>
<p>GameMonkey Script was written in 2002 by Matthew Riek and Greg Douglas as part of a closed-source project for <a href="Auran_Development" class="mw-redirect" title="Auran Development">Auran Development</a>. However, on 12 June 2003 Auran granted license for the full source code of GameMonkey to be released to the public under the <a href="MIT_License" title="MIT License">MIT License</a>. It is currently being used in commercial and hobby applications on a wide range of machines, from the Windows PC, Apple Mac, and Microsoft Xbox to Sony's PlayStation 2, PlayStation 3, Nintendo GameCube, Nintendo DS, Nintendo Wii and various distributions of Linux.
</p>
<div class="mw-heading mw-heading2"><h2 id="Features">Features</h2></div>
<ul><li>A cross-platform machine library</li>
<li>C-style syntax</li>
<li>A small <a href="Memory_footprint" title="Memory footprint">memory footprint</a> (~50 KB)</li>
<li>Soft, real-time incremental <a href="Garbage_collection_(computer_science)" title="Garbage collection (computer science)">garbage collection</a> (<i>no reference counting)</i></li>
<li>Native threading</li>
<li>Full implementation of states</li>
<li>Simple binding with C++ code</li>
<li>Debugger support (with supplied debugger)</li></ul>
<p>Like Lua, the primary <a href="Data_structure" title="Data structure">data structure</a> in GameMonkey Script is the table. Tables allow for a variety of other data structures to be created; from arrays, sets, hashmaps, lists and records. They can also be used to simulate namespaces and C++ class structures, containing both functions and properties.
</p>
<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
<ul><li><a rel="nofollow" class="external text" href="http://www.gmscript.com">GameMonkey Script homepage</a></li>
<li><a rel="nofollow" class="external text" href="http://sourceforge.net/projects/gmcommunity">gmCommunity Project</a>, pre-built GM binaries and reorganised headers</li>
<li><a rel="nofollow" class="external text" href="http://www.gamedev.net/page/resources/_/technical/apis-and-tools/introduction-to-gamemonkey-script-part-1-r2282">gamedev.net</a>, Introduction to GameMonkey Script Part 1</li>
<li><a rel="nofollow" class="external text" href="http://www.gamedev.net/page/resources/_/technical/game-programming/introduction-to-gamemonkey-script-part-2-r2296">gamedev.net</a>, Introduction to GameMonkey Script Part 2</li>
<li><a rel="nofollow" class="external text" href="http://www.gamedev.net/page/resources/_/technical/game-programming/continuing-gamemonkey-script-advanced-use-r2666">gamedev.net</a>, Introduction to GameMonkey Script Part 3</li></ul></div><!--htdig_noindex--><div><div class="zim-footer">
This article is issued from <a class="external text" title="Last edited on 2024-06-26" href="https://en.wikipedia.org/wiki/?title=GameMonkey_Script&amp;oldid=1231083091">Wikipedia</a>. The text is available under <a class="external text" href="https://creativecommons.org/licenses/by-sa/4.0/deed.en">Creative Commons Attribution-Share Alike 4.0</a> unless otherwise noted. Additional terms may apply for the media files.
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